package cate.game.activity.accumulatedaypay;

import cate.common.table.d.GDFunc;
import cate.game.activity.base.core.Activity;
import cate.game.activity.base.core.ActivityHandler;
import cate.game.activity.base.core.EmptyActivityGlobalData;
import cate.game.activity.warorder.RoleWarOrder;
import easy.java.dev.note.NoteClass;

@NoteClass("累天充值管理")
@Activity(relatedFuncIds = {GDFunc.ACCUMULATE_DAY_PAY})
public class AccumulateDayPayHandler extends ActivityHandler<EmptyActivityGlobalData, RoleAccumulateDayPay> {

	@Override
	public String getName() {
		return "累天充值模块";
	}

	@Override
	public EmptyActivityGlobalData buildGlobal() {
		return EmptyActivityGlobalData.BUILD();
	}

	@Override
	public RoleAccumulateDayPay buildSingle() {
		return new RoleAccumulateDayPay();
	}

	@Override
	public void onActOpen() {

	}

	@Override
	public void onActClose() {

	}
}
